Monthly Archives: May 2012

Not so Evil? [Zynga]

Zynga, developer of social network hits as Farmville and Words with Friends, is regarded by many gamers as the Prime Evil of the gaming industry. Fairly or unfairly, they are reputed for creating generic repetitive skinner box games, purchasing independent … Continue reading

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Action Cinema en Live [Quote of the Day]

Max Payne 3 is no mere tribute to action cinema. There’s a chance it points toward a future in which action movies aren’t merely copied by games, they are replaced. Guardian

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Diablo 3 Theorycrafting and Mechanics [Diablo 3]

I’m still getting lots of requests for information regarding Diablo 3 diminishing returns and other mechanics. Click to Loot is your one-stop-shop for this information – experience scaling, multiplayer difficulty scaling, class stats weapon damage etc. Nothing has been released … Continue reading

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Quick Travel and Flying Mounts [Game Theory]

Log in. Click portal. Kill something. Click portal. Log out. Does that sound familiar? In yesterday’s Gamedelver, Ctmurphy explores the disadvantage of fast travel in MMOs: namely that it is massively immersion-breaking. This is an area about which I feel … Continue reading

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An Unexpected Audience [Blogging]

Taking a look through the visits to this blog yesterday, I noticed that around 25% of my traffic came from 4Chan. The originating page leads to a 403, so I’m not sure what I’ve been linked in reference to. Anyway, … Continue reading

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Diablo 3 Expansion Plot Spoiler [Quote of the Day]

Warning: contains some spoilers from Diablo 3. “Jim Raynor, I mean The Nephalem, will have to bring Sarah Kerrigan’s, I mean Leah’s, soul back to the good guys’ side. In the meantime the Zerg, I mean Prime Evils, will be … Continue reading

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Spaceventure [Kickstarter]

In my rookie post about Kickstarter, I made it clear that I consider pledges to not be a game purchase, but rather a sign of support for a project and payment for the entertainment of watching something being produced. You … Continue reading

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Diminishing Returns of Armor [Diablo 3]

I’ve noticed that a number of people are finding their way to my blog searching for information on the diminishing returns of stacking armor as a Barbarian in Diablo 3. May I refer you to this post by TBD. The … Continue reading

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See the Forest for the Trees [Game Theory]

According to the much-quoted Civilization developer Sid Meier, a good game presents the player with interesting choices. Skill Trees, the customisation model which offers players a series of skill or attribute selections on branching paths, is one of the most … Continue reading

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Magic Find Exploit [Diablo 3]

Gear in Diablo 3 is intended to be an interesting choice. Do you opt for survival gear or make your character a ‘glass cannon’? Do you choose class buffs or take a gamble and stack Magic Find gear, rewarding you … Continue reading

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