Monthly Archives: July 2012

Every Game Needs an End-Game [Diablo 3]

I was very interested to read this recent quote from Bashiok, regarding Diablo 3’s lack of an end-game: We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing … Continue reading

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A Bad Omen [The Secret World]

The announcement last week that Funcom CEO Trond Arne Aas is stepping down to take on a ‘strategic advisory role’ on the eve of the launch of The Secret World is a bad omen. Executives tend to remain in place until either resigning … Continue reading

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Easy to Play, Hard to Master [Magic: The Gathering 2013]

After hiatus of several days on a tropical island, far away from the chorus of laments over loot drop rates, PvP nerfing and other controversies that furiously preoccupy the collective intelligence of the MMO blogosphere, I returned to civilization last … Continue reading

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